Programming
Gameplay systems, combat, AI, cameras, puzzles, inventory, save/load, UI, shaders and tools.
I'm Yash Pandey, a solo game developer and founder of Slayer Ware Studios. I work across gameplay programming, 3D modelling, texturing, rigging, animation, technical systems, and final engine integration.
This section is generated from the Slayer-Ware Studios Steam creator page. Released and coming-soon games, Steam store metadata, and official trailer media are synchronized from Steam.
I work across the technical and artistic parts of game development instead of treating them as isolated departments.
Gameplay systems, combat, AI, cameras, puzzles, inventory, save/load, UI, shaders and tools.
Characters, props, environments, cleanup, game-ready topology and production assets.
Materials, wear, environmental storytelling, UV workflows and PBR texture sets.
Gameplay motion, rig workflows, retargeting, character animation and engine integration.
Community automation, persistent data, moderation tools, backups, testing and Linux deployment.
Software experiments, community tools, and side projects I build outside the main game-production pipeline.
A modular Discord bot built for the Slayer Ware server. It handles leveling and leaderboards, color-role menus, welcome and goodbye automation, moderation and logs, polls, suggestions, link utilities, encoding tools, persistent mini-games, SQLite backups, and Linux hosting workflows.
The person behind the code, art, animation, shipped games, and the systems that connect them.
I’ve been working solo in game development since 2023. My work sits at the intersection of programming and art: I can prototype a mechanic, build the environment it lives in, texture it, animate the character that uses it, and integrate the final result in-engine.
I lead Slayer Ware Studios while developing my current survival-horror game and expanding the technical and artistic pipeline around it.
Find my professional profile, studio updates, development media, and community channels.
See the studio work, Steam releases, development updates, professional profile, and community activity.